Designer UI/UX
Alexandre Isidorio
A graduate from Université du Québec en Abitibi-Témiscamingue who loves games and loves accessibility options in games even more.
MY PORTFOLIO
01
Uligo: A Slime's Hike
Designer UI/UX
Uligo: A Slime's Hike is the first game released by Nôrdika Studio. It is a precision platformer with a lot of accessibility options for a game produced in just a year by five people.
02
Evo\Wave
Designer UI/UX
Evo\wave is the last project I worked on during university at UQAT. In this project, we were a whole class of around 30 students working on a project for around 5 to 6 months. I was in charge of programming everything related to the interfaces in the game.
03
Polacool
Game Designer /Designer UI/UX
Polacool is a small game that was created in about 10 weeks at university where the player plays a small flying squirrel riding a skateboard on a track created by its owner.
04
Monster Balls Breaker
Game Designer / Integration
Monster Balls Breaker is another game I designed and made in university. The best way to describe it would be a mix between the high speed gameplay of Lethal League, the camera and controls of Windjammers with the objectives of Breakout. It might sound like a disaster, but the result is a surprisingly fun and addictive small game to play with a friend.
05
RokuroKubi
Game Designer / Programmer
Rokurokubi is a game based on the japanese yōkai of the same name (Mythical creature) who can detach its head from its body and both parts can act independently. From this creature came the idea of a co-op beat’em up game with a bit of sneaking integrated in it.
06
Holo-Cars
Game Designer / Programmer
A game made for a class in university where we had to create a game that wouldn’t be played with conventional controls (Such as keyboard or Xbox controller just in front of a regular screen) We had to make a game that would get looks from passerby if it was at an event.